The Wired medium accesses the characteristics of Sony's next domestic platform, which will reach the market at the end of next year 2020. PlayStation 5 will be the name of the next generation of Sony consoles. Obvious and expected, but now confirmed. Wired has agreed to an act of presentation convened by the Japanese company, a meeting where they have been able to access the fifth member of the family, PS5.
So are the specifications of PS5, in late 2020 in stores
Like its great competitor, XboxProject Scarlett, Christmas of 2020 is the target launch window of Sony PlayStation 5; as it happened with Xbox One and PS4 in that marathon battle in 2013 that now starts its final stretch. But let's talk about her, from PS5, the new work of Mark Cerny and Jim Ryan, system architect and CEO of Sony Interactive Entertainment, respectively.
Cerny already advanced there in April that the console will use an AMD Navi GPU and a Ryzen Zen 2 CPU, but they also talked about ray tracing (real-time plotting) thanks to the processor accompanied by a graphic variant of the Radeon Navi families , a series of algorithms that allow to deduce the place of recidivism of the light to improve the effects and reflections in real time.
Now it is confirmed that it is not something they will achieve by software but through hardware. “There is an acceleration of ray tracing in the GPU of the console,” he begins by saying, “that is just what people were waiting for,” in relation to the concept of a new generation console. A technological leap and not just graphic, in short, is what PlayStation 5 wants to be.
Three letters are capable of seducing a whole legion of players: SSD, the solid state units of which we had new details just a few days ago. A storage memory that will help "create much richer worlds," said developers who have already had access to the console. Because forgetting traditional hard drives will not only allow "drastically help improve loading times" or reduce development times "significantly."
To exemplify the jump that will occur with this bet, Cerny gives Marvel’s Spider-Man as an example. "There are some portions of data duplicated 400 times on a hard drive," he says. The SSD forgets many of these residual packages and guarantees both a faster "drastically" raw reading speed, but also saves space in ways still to be detailed, but which they call very high.
In the example shown behind closed doors in May with Marvel’s Spider-Man, it went from 15 seconds to 0.8 seconds when making a quick trip to Manhattan. In the video shown in the press conference, it took 8.1 seconds to load the city to just 0.83 seconds to do the same process.
SOURCE: Somos Xbox